![]() ![]() You either feel the intrinsic joy of making a machine carry out your carefully stipulated will or you don’t the rest is just details. The Digital Antiquarian has a fascinating series on the development of software distribution that begins with Andrew’s pioneering work: The Shareware Scene. On page 12, we learn of the sad death of Andrew Fluegelman in July 1985.Īndrew was simultaneously the editor of PC World and Macworld as well as developing the concept of shareware (which he called freeware). I suppose that we could write about the Mac as if it were a hammer… Or, we could do what MacUser does intend to do, we could teach you how to take that hammer and build a boat with it. The Mac is a tool and we are a magazine devoted to that tool. The Editor’s Desktopīeginning with page 5, editor Neil Shapiro sets out the magazine’s philosophy: If you want to emulate a 68K Macintosh, I recommend Mini vMac. ![]() You can download many of the software packages featured in this series from Macintosh Garden and Macintosh Repository. Be aware that PDF page numbers do diverge from the magazine page numbers. Pick up your copy of MacUser October 1985 from the Internet Archive. Both models come with MacPaint and MacWrite the only difference between them is the ram. There is no hard drive option, neither SCSI nor ADB and definitely no expansion slots. There were two: the Macintosh 128K and Macintosh 512K (the Fat Mac).īoth models feature an 8 MHz Motorola 68000, 512x342 black & white screen, 400KB 3.5" floppy drive, two serial ports, and a 64KB ROM. Macintosh Models in 1985īefore we open the magazine, it’s worth taking a quick look at the Macintosh models available in 1985. If you have any suggestions or corrections, please contact (Mastodon), (Twitter), or join the 68k Mac Liberation Army. Finally, John Dvorak asks if the Mac is too small to be seen as a serious business computer.Ĭheck out more posts from A Macintosh History. ![]() We go on a fantasy adventure, design some icons, and develop a desk accessory. We’re introduced to ExperLisp, Microsoft Excel, and the Commodore Amiga. This post is based on the first issue of American MacUser 1 from October 1985 (85.10). It’s undoubtedly a nostalgia trip, but one with important lessons for today’s software and hardware designers. I chose this magazine because of its broad perspective and entertaining writing style. I intend to tell this story of the Macintosh through the pages of MacUser. The creation of the original Macintosh has been extensively studied and written about, not least by Andy Hertzfeld, but what happened after it launched? What was it like to own a Macintosh in the mid-eighties? How did users and developers adapt to the graphical user interface? Why did the Mac prosper before struggling for survival in the 1990s? ![]()
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